Iw heeft er plss een source voor mij voor een hack?
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[gesloten] Source
hackman99
ongeveer 13 jaar geleden
Killy
ongeveer 13 jaar geleden
addys daar zijn outdated
#define cpp_cpp #include <stdio.h> #include <windows.h> #define ADR_PlayerPointer 0x00C62388 #define ADR_ServerPointer 0x00B5D0F8 #define ADR_NoBounds1 0x00B0D9D8 #define ADR_NoBounds2 0x00B0D9DC #define ADR_NoSpread 0x00AE330C #define OFS_PlayerGravity 0xC49C #define OFS_NoRecoil1 0x001C #define OFS_NoRecoil2 0x0020 #define OFS_NoRecoil3 0x0024 #define OFS_NoFallDMG 0x103A4 #define OFS_SLOT5 0x1021A4 #define OFS_SLOT6 0x1021A5 #define OFS_SLOT7 0x1021A6 #define OFS_SLOT8 0x1021A7 void NoFallDamage(DWORD dwPlayerPointer) { *(float*)(dwPlayerPointer+OFS_NoFallDMG) = -20000; } void SuperJump(DWORD dwPlayerPointer) { if(GetAsyncKeyState(VK_CONTROL)) { *(float*)(dwPlayerPointer+OFS_PlayerGravity) = 800; // Smooth :D } } void NoBounds() { *(int*)ADR_NoBounds1 = 0; *(int*)ADR_NoBounds2 = 0; } void NoSpread() { *(float*)ADR_NoSpread = 0; } void NoRecoil(DWORD dwPlayerPointer) { *(float*)(dwPlayerPointer+OFS_NoRecoil1) = 0; *(float*)(dwPlayerPointer+OFS_NoRecoil2) = 0; *(float*)(dwPlayerPointer+OFS_NoRecoil3) = 0; } void AllSlots(DWORD dwServerPointer) { *(int*)(dwServerPointer+OFS_SLOT5) = 1; *(int*)(dwServerPointer+OFS_SLOT6) = 1; *(int*)(dwServerPointer+OFS_SLOT7) = 1; *(int*)(dwServerPointer+OFS_SLOT8) = 1; } void HookList() { for (;;) { DWORD dwPlayerPointer = *(DWORD*)ADR_PlayerPointer; if(dwPlayerPointer) { NoFallDamage(dwPlayerPointer); SuperJump(dwPlayerPointer); NoRecoil(dwPlayerPointer); } DWORD dwServerPointer = *(DWORD*)ADR_ServerPointer; if(dwServerPointer) { AllSlots(dwServerPointer); NoBounds(); NoSpread(); } Sleep(50); } } BOOL WINAPI DllMain(HINSTANCE hModule,DWORD DERP,LPVOID lpReserved) { if(DERP == DLL_PROCESS_ATTACH) { CreateThread(0,0,(LPTHREAD_START_ROUTINE)HookList,0,0,0); } return TRUE; }
addys daar zijn outdated
hackman99
ongeveer 13 jaar geleden
cast_prayer
ongeveer 13 jaar geleden
Quote: Killy#define cpp_cpp #include <stdio.h> #include <windows.h> #define ADR_PlayerPointer 0x00C62388 #define ADR_ServerPointer 0x00B5D0F8 #define ADR_NoBounds1 0x00B0D9D8 #define ADR_NoBounds2 0x00B0D9DC #define ADR_NoSpread 0x00AE330C #define OFS_PlayerGravity 0xC49C #define OFS_NoRecoil1 0x001C #define OFS_NoRecoil2 0x0020 #define OFS_NoRecoil3 0x0024 #define OFS_NoFallDMG 0x103A4 #define OFS_SLOT5 0x1021A4 #define OFS_SLOT6 0x1021A5 #define OFS_SLOT7 0x1021A6 #define OFS_SLOT8 0x1021A7 void NoFallDamage(DWORD dwPlayerPointer) { *(float*)(dwPlayerPointer+OFS_NoFallDMG) = -20000; } void SuperJump(DWORD dwPlayerPointer) { if(GetAsyncKeyState(VK_CONTROL)) { *(float*)(dwPlayerPointer+OFS_PlayerGravity) = 800; // Smooth :D } } void NoBounds() { *(int*)ADR_NoBounds1 = 0; *(int*)ADR_NoBounds2 = 0; } void NoSpread() { *(float*)ADR_NoSpread = 0; } void NoRecoil(DWORD dwPlayerPointer) { *(float*)(dwPlayerPointer+OFS_NoRecoil1) = 0; *(float*)(dwPlayerPointer+OFS_NoRecoil2) = 0; *(float*)(dwPlayerPointer+OFS_NoRecoil3) = 0; } void AllSlots(DWORD dwServerPointer) { *(int*)(dwServerPointer+OFS_SLOT5) = 1; *(int*)(dwServerPointer+OFS_SLOT6) = 1; *(int*)(dwServerPointer+OFS_SLOT7) = 1; *(int*)(dwServerPointer+OFS_SLOT8) = 1; } void HookList() { for (;;) { DWORD dwPlayerPointer = *(DWORD*)ADR_PlayerPointer; if(dwPlayerPointer) { NoFallDamage(dwPlayerPointer); SuperJump(dwPlayerPointer); NoRecoil(dwPlayerPointer); } DWORD dwServerPointer = *(DWORD*)ADR_ServerPointer; if(dwServerPointer) { AllSlots(dwServerPointer); NoBounds(); NoSpread(); } Sleep(50); } } BOOL WINAPI DllMain(HINSTANCE hModule,DWORD DERP,LPVOID lpReserved) { if(DERP == DLL_PROCESS_ATTACH) { CreateThread(0,0,(LPTHREAD_START_ROUTINE)HookList,0,0,0); } return TRUE; }
addys daar zijn outdated
poep
Kaizyy
ongeveer 13 jaar geleden
De hele source is outdated o.O
Quote: Killy#define cpp_cpp #include <stdio.h> #include <windows.h> #define ADR_PlayerPointer 0x00C62388 #define ADR_ServerPointer 0x00B5D0F8 #define ADR_NoBounds1 0x00B0D9D8 #define ADR_NoBounds2 0x00B0D9DC #define ADR_NoSpread 0x00AE330C #define OFS_PlayerGravity 0xC49C #define OFS_NoRecoil1 0x001C #define OFS_NoRecoil2 0x0020 #define OFS_NoRecoil3 0x0024 #define OFS_NoFallDMG 0x103A4 #define OFS_SLOT5 0x1021A4 #define OFS_SLOT6 0x1021A5 #define OFS_SLOT7 0x1021A6 #define OFS_SLOT8 0x1021A7 void NoFallDamage(DWORD dwPlayerPointer) { *(float*)(dwPlayerPointer+OFS_NoFallDMG) = -20000; } void SuperJump(DWORD dwPlayerPointer) { if(GetAsyncKeyState(VK_CONTROL)) { *(float*)(dwPlayerPointer+OFS_PlayerGravity) = 800; // Smooth :D } } void NoBounds() { *(int*)ADR_NoBounds1 = 0; *(int*)ADR_NoBounds2 = 0; } void NoSpread() { *(float*)ADR_NoSpread = 0; } void NoRecoil(DWORD dwPlayerPointer) { *(float*)(dwPlayerPointer+OFS_NoRecoil1) = 0; *(float*)(dwPlayerPointer+OFS_NoRecoil2) = 0; *(float*)(dwPlayerPointer+OFS_NoRecoil3) = 0; } void AllSlots(DWORD dwServerPointer) { *(int*)(dwServerPointer+OFS_SLOT5) = 1; *(int*)(dwServerPointer+OFS_SLOT6) = 1; *(int*)(dwServerPointer+OFS_SLOT7) = 1; *(int*)(dwServerPointer+OFS_SLOT8) = 1; } void HookList() { for (;;) { DWORD dwPlayerPointer = *(DWORD*)ADR_PlayerPointer; if(dwPlayerPointer) { NoFallDamage(dwPlayerPointer); SuperJump(dwPlayerPointer); NoRecoil(dwPlayerPointer); } DWORD dwServerPointer = *(DWORD*)ADR_ServerPointer; if(dwServerPointer) { AllSlots(dwServerPointer); NoBounds(); NoSpread(); } Sleep(50); } } BOOL WINAPI DllMain(HINSTANCE hModule,DWORD DERP,LPVOID lpReserved) { if(DERP == DLL_PROCESS_ATTACH) { CreateThread(0,0,(LPTHREAD_START_ROUTINE)HookList,0,0,0); } return TRUE; }
addys daar zijn outdated
De hele source is outdated o.O
hackman99
ongeveer 13 jaar geleden
kankankerkanker
ongeveer 13 jaar geleden
kut noob hou nou is op met quoten
Quote: cast_prayerQuote: Killy#define cpp_cpp #include <stdio.h> #include <windows.h> #define ADR_PlayerPointer 0x00C62388 #define ADR_ServerPointer 0x00B5D0F8 #define ADR_NoBounds1 0x00B0D9D8 #define ADR_NoBounds2 0x00B0D9DC #define ADR_NoSpread 0x00AE330C #define OFS_PlayerGravity 0xC49C #define OFS_NoRecoil1 0x001C #define OFS_NoRecoil2 0x0020 #define OFS_NoRecoil3 0x0024 #define OFS_NoFallDMG 0x103A4 #define OFS_SLOT5 0x1021A4 #define OFS_SLOT6 0x1021A5 #define OFS_SLOT7 0x1021A6 #define OFS_SLOT8 0x1021A7 void NoFallDamage(DWORD dwPlayerPointer) { *(float*)(dwPlayerPointer+OFS_NoFallDMG) = -20000; } void SuperJump(DWORD dwPlayerPointer) { if(GetAsyncKeyState(VK_CONTROL)) { *(float*)(dwPlayerPointer+OFS_PlayerGravity) = 800; // Smooth :D } } void NoBounds() { *(int*)ADR_NoBounds1 = 0; *(int*)ADR_NoBounds2 = 0; } void NoSpread() { *(float*)ADR_NoSpread = 0; } void NoRecoil(DWORD dwPlayerPointer) { *(float*)(dwPlayerPointer+OFS_NoRecoil1) = 0; *(float*)(dwPlayerPointer+OFS_NoRecoil2) = 0; *(float*)(dwPlayerPointer+OFS_NoRecoil3) = 0; } void AllSlots(DWORD dwServerPointer) { *(int*)(dwServerPointer+OFS_SLOT5) = 1; *(int*)(dwServerPointer+OFS_SLOT6) = 1; *(int*)(dwServerPointer+OFS_SLOT7) = 1; *(int*)(dwServerPointer+OFS_SLOT8) = 1; } void HookList() { for (;;) { DWORD dwPlayerPointer = *(DWORD*)ADR_PlayerPointer; if(dwPlayerPointer) { NoFallDamage(dwPlayerPointer); SuperJump(dwPlayerPointer); NoRecoil(dwPlayerPointer); } DWORD dwServerPointer = *(DWORD*)ADR_ServerPointer; if(dwServerPointer) { AllSlots(dwServerPointer); NoBounds(); NoSpread(); } Sleep(50); } } BOOL WINAPI DllMain(HINSTANCE hModule,DWORD DERP,LPVOID lpReserved) { if(DERP == DLL_PROCESS_ATTACH) { CreateThread(0,0,(LPTHREAD_START_ROUTINE)HookList,0,0,0); } return TRUE; }
addys daar zijn outdated
kut noob hou nou is op met quoten
Kaizyy
ongeveer 13 jaar geleden
Geef hem een fout voor het uitschelden met kut noob
Quote: kankankerkankerQuote: cast_prayerQuote: Killy#define cpp_cpp #include <stdio.h> #include <windows.h> #define ADR_PlayerPointer 0x00C62388 #define ADR_ServerPointer 0x00B5D0F8 #define ADR_NoBounds1 0x00B0D9D8 #define ADR_NoBounds2 0x00B0D9DC #define ADR_NoSpread 0x00AE330C #define OFS_PlayerGravity 0xC49C #define OFS_NoRecoil1 0x001C #define OFS_NoRecoil2 0x0020 #define OFS_NoRecoil3 0x0024 #define OFS_NoFallDMG 0x103A4 #define OFS_SLOT5 0x1021A4 #define OFS_SLOT6 0x1021A5 #define OFS_SLOT7 0x1021A6 #define OFS_SLOT8 0x1021A7 void NoFallDamage(DWORD dwPlayerPointer) { *(float*)(dwPlayerPointer+OFS_NoFallDMG) = -20000; } void SuperJump(DWORD dwPlayerPointer) { if(GetAsyncKeyState(VK_CONTROL)) { *(float*)(dwPlayerPointer+OFS_PlayerGravity) = 800; // Smooth :D } } void NoBounds() { *(int*)ADR_NoBounds1 = 0; *(int*)ADR_NoBounds2 = 0; } void NoSpread() { *(float*)ADR_NoSpread = 0; } void NoRecoil(DWORD dwPlayerPointer) { *(float*)(dwPlayerPointer+OFS_NoRecoil1) = 0; *(float*)(dwPlayerPointer+OFS_NoRecoil2) = 0; *(float*)(dwPlayerPointer+OFS_NoRecoil3) = 0; } void AllSlots(DWORD dwServerPointer) { *(int*)(dwServerPointer+OFS_SLOT5) = 1; *(int*)(dwServerPointer+OFS_SLOT6) = 1; *(int*)(dwServerPointer+OFS_SLOT7) = 1; *(int*)(dwServerPointer+OFS_SLOT8) = 1; } void HookList() { for (;;) { DWORD dwPlayerPointer = *(DWORD*)ADR_PlayerPointer; if(dwPlayerPointer) { NoFallDamage(dwPlayerPointer); SuperJump(dwPlayerPointer); NoRecoil(dwPlayerPointer); } DWORD dwServerPointer = *(DWORD*)ADR_ServerPointer; if(dwServerPointer) { AllSlots(dwServerPointer); NoBounds(); NoSpread(); } Sleep(50); } } BOOL WINAPI DllMain(HINSTANCE hModule,DWORD DERP,LPVOID lpReserved) { if(DERP == DLL_PROCESS_ATTACH) { CreateThread(0,0,(LPTHREAD_START_ROUTINE)HookList,0,0,0); } return TRUE; }
addys daar zijn outdated
kut noob hou nou is op met quoten
Geef hem een fout voor het uitschelden met kut noob
hackman99
ongeveer 13 jaar geleden
Kaizyy
ongeveer 13 jaar geleden
JustMe
ongeveer 13 jaar geleden
Stop zelf met quoten dit topic is nu *tuuuuuuuuuuuuut* lang, btw, zoek even op yt en anders zoek naar topic van pr0xl3 die had daar tut over
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