Hier nog wat addy's weet niet of jullie ze nodig hebben!
Maar in ieder geval
//===============Hack Shield===============//
#define ADR_ALLSERVER 0x0048246E
#define ADR_HACKSHIELD 0x005CD620
#define ADR_HACKSDETECTED 0x004FCDE6
#define ADR_BYPASS24H 0x004FCDE6
#define ADR_ANTIBAN 0x000
//===============Pointer===============//
#define ADR_BasePointer 0x00AF7420
#define ADR_DevicePointer 0x00A429C0
#define ADR_ServerPointer 0x00ABCE28
#define ADR_PlayerPointer 0x00BC2248
#define ADR_HealtPointer 0x00A3D1D4
#define ADR_WeaponPointer 0x0096718C
#define ADR_UserPointer 0x00BC2294
#define ADR_WeaponBase 0x00967190
#define ADR_ClassBase 0x00AF8FC0
#define ADR_TeamBase 0x00AF90F0
#define ADR_PointOfView 0x008E1C94
#define ADR_ViewAngels 0x00A429BC
//===============Offset===============//
#define OFS_X /* ====ASCII 'DamageFly0' 1 position */ 0x00102D4
#define OFS_Y /* ====ASCII 'DamageFly0' 1 position */ 0x00102DC
#define OFS_Z /* ====ASCII 'DamageFly0' 1 position */ 0x00102D8
#define OFS_NFD 0x00103A8
#define OFS_LowGravityX 0x00C498
#define OFS_LowGravityY 0x00C49C
#define OFS_LowGravityZ 0x00C4A0
#define OFS_Stamina 0x0028
#define OFS_NoRecoil1 0x001C
#define OFS_NoRecoil2 0x0020
#define OFS_NoRecoil3 0x0024
#define OFS_Premium1 0x0057C
#define OFS_Premium2 0x00580
#define OFS_Gravity 0x00C49C
#define OFS_1Slot 0x001021A0
#define OFS_2Slot 0x001021A1
#define OFS_3Slot 0x001021A2
#define OFS_4Slot 0x001021A3
#define OFS_5Slot 0x001021A4
#define OFS_6Slot 0x001021A5
#define OFS_7Slot 0x001021A6
#define OFS_8Slot 0x001021A7
#define OFS_Level 0x0011A288
#define OFS_Dinar 0x0011A298
#define OFS_Dig 0x00102D8
#define OFS_GmMode 0x00574
#define OFS_PlayerSlot 0x00FC8C0
#define OFS_PlayerSlot 0x0011B7E4
#define OFS_MaxPlayer 0x00FCD1C
#define OFS_PlayerSize 0x001CE8
#define OFS_SlotBase 0x001021A4
#define OFS_RoomMaster 0x00FD148
#define OFS_SuperMaster 0x00FCD30
#define OFS_Weapon1 0x00101D0
#define OFS_Weapon2 0x00101D2
#define OFS_Weapon3 0x0010100
#define OFS_Spectate 0x0011B864
#define OFS_GameMode 0x00FC8C0
#define OFS_Invisible 0x00FC8C0
//===============D3D===============//
#define ADR_D3DIp 0x00AF7AF4
#define ADR_D3D_EspName 0x00AF7DE4
#define ADR_D3D_EspHealt 0x00AF8FB4
#define ADR_D3D_EspLevel 0x00AF7B8C
#define ADR_D3D_EspBranch 0x00AF8FC0
#define ADR_D3D_EspTeam 0x00AF90F0
#define ADR_NickName 0x00ABCEA0
#define ADR_LoginNames 0x00ABD0E0
#define ADR_PassName 0x00ABD0A0
//===============MEMORY===============//
#define ADR_AntiAfk /*not sure*/ 0x00A438A8
#define ADR_FastAmmo 0x00A46D34
#define ADR_FastMedic 0x00A46D38
#define ADR_FastRepair 0x00A46D3C
#define ADR_FastFlag 0x00A46D40
#define ADR_ImDrunk 0x00A72EB8
#define ADR_NoBounds1 0x00A6E0A0
#define ADR_NoBounds2 0x00A6E0A4
#define ADR_NoBounds3 0x00A6E0A8
#define ADR_NoSpawnCqc 0x00966F70
#define ADR_ProneCqc 0x00966F70
#define ADR_NoSpread 0x00A43888
#define ADR_NoWater 0x00A49784
#define ADR_QuickSpawn1 0x00A76CB0
#define ADR_QuickSpawn2 0x00A76CB8
#define ADR_QuickSpawn3 0x00A76CB4
#define ADR_Scope 0x00966F80
#define ADR_ScopeSize 0x00966F88
#define ADR_Speed 0x008F1F5C
#define ADR_WeaponGravity 0x008E4C68
#define ADR_Wuw 0x00A49780
#define ADR_UAmmo 0x00A7B2B8
#define ADR_HideWeapon 0x008E4D00
#define ADR_Trigger 0x00A46DD0
#define ADR_AlwaysCross 0x00966FE4
#define ADR_NewsBox 0x002F003A00
#define ADR_WaterColor1 0x00967034
#define ADR_WaterColor2 0x00967030
#define ADR_WaterColor3 0x0096702C
//===============PX===============//
#define ADR_Bandage 0x00A43872
#define ADR_PlantVeryWhere 0x00A43860
#define ADR_2X_Sniper 0x00A4386E
#define ADR_2X_Assault 0x00A43870
//===============ASM===============//
#define ADR_Stamina 0x0040295C
#define ADR_CqcProne 0x004EF4D9
#define ADR_Escalator1 0x0078DDC7
#define ADR_Escalator2 0x0078DF04
#define ADR_Ossigen 0x004FDC53
#define ADR_QuickPlant 0x0050A686
#define ADR_RadarGps 0x0057A938
#define ADR_Antiflash 0x0040AFDB
#define ADR_Stw 0x005D6070
#define ADR_Wtw 0x0078CF67
//===============Artillery===============//
#define ADR_Artilery1 0x0053468A37
#define ADR_Artilery6 0x00558860
//===============Weapon Binder===============//
#define ADR_ClassBase 0x00AF8FC0
#define OFS_PlayerSize 0x001CE8
#define ADR_ServerPointer 0x00ABCE28
#define OFS_SlotBase 0x001021A4
#define ADR_WeaponBase 0x00967190
//===============Vehicle===============//
#define ADR_AutoRepair 0x00413DC9
#define ADR_VeichJump1 0x0073A98B
#define ADR_VeichJump2 0x000
#define ADR_VeichJump3 0x0073A99F
#define ADR_VeichJump4 0x0073A9B6
Credits to
AcE
shad0w
[gesloten] Addys 25/02/2011
hackman99
ongeveer 13 jaar geleden
sn1p3rkill
ongeveer 13 jaar geleden
Ok thanks man!
Phase
ongeveer 13 jaar geleden
Bedankt man had ik net nodig!
En ehh.
ik moet superjump addy hebben.
heb jij die?
Kaizyy
ongeveer 13 jaar geleden
lol!
dat is
Playerpointer+OFZ_Z
dus.
*(float*)(addr_Playerpointer+Ofs_z) = 1000.0f;
Quote: Phase
Bedankt man had ik net nodig!
En ehh.
ik moet superjump addy hebben.
heb jij die?
lol!
dat is
Playerpointer+OFZ_Z
dus.
*(float*)(addr_Playerpointer+Ofs_z) = 1000.0f;
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